Go to homepage
Artigence logo
Recommend

MVP: Don't Waste 6 Months Building

Most MVPs take too long because founders build the wrong things. Here's a 6-8 week framework to launch fast and learn what matters.

Travis Sansome
7 min read
MVP: Don't Waste 6 Months Building

Here's what usually happens: A founder has an idea. They spend three months writing requirements. Another three months building. Then they launch to silence—because the market didn't want what they built.

Six months and $80,000 later, they're back to square one.

The MVP concept exists to prevent this. But somewhere along the way, "Minimum Viable Product" became "Moderately Viable Product" and then "Maximum Viable Product." Teams build for months before shipping anything.

Here's how to actually build lean, launch fast, and learn what matters.

What an MVP Actually Is (and Isn't)

An MVP is not a crappy version of your full product. It's the smallest thing you can build to test your riskiest assumption.

The goal isn't to impress users. The goal is to learn whether your core hypothesis is true before you invest heavily in building the wrong thing.

Ask yourself: What's the one thing that must be true for this business to work?

  • For a marketplace: Can I get both buyers and sellers?
  • For a SaaS tool: Will people pay for this specific solution?
  • For a consumer app: Will users come back after the first session?

Your MVP should test that one thing. Everything else is distraction.

Why Most MVPs Take Too Long

1. Building Before Validating

The most expensive way to validate an idea is to build it. For a complete validation framework, see our guide on how to validate your software idea before building. Before writing any code, you should have evidence that:

  • The problem exists and is painful enough to pay to solve
  • Your target customers can be reached affordably
  • They're not already solving this problem adequately

A landing page with a waitlist can test these assumptions in days. Conversations with potential customers can test them in hours. Code takes weeks.

2. Feature Creep From Day One

"We can't launch without user authentication, admin dashboards, email notifications, analytics, social login, and mobile responsiveness."

Actually, you can. Dropbox's MVP was a video. Zappos's MVP was manually buying shoes from stores. Airbnb's MVP was air mattresses in an apartment.

Your first version doesn't need to scale. It needs to learn. Validating your idea before building is the first step to shipping faster.

3. Perfecting the Wrong Things

Time spent polishing UI on features users might not want is time wasted. Ship ugly and learn fast. You can make it pretty once you know what to make.

4. Building for Investors Instead of Users

Investors want to see traction, not features. A working product with 50 paying customers beats a polished product with zero.

The 6-8 Week MVP Framework

Weeks 1-2: Define and Validate

Problem Validation

  • Talk to 10-15 potential customers
  • Understand how they currently solve the problem
  • Quantify the pain (time, money, frustration)

Solution Hypothesis

  • Define the single core feature that addresses the main pain
  • Sketch the simplest possible solution
  • Get feedback on the concept (not a prototype—just the idea)

Landing Page

  • Build a simple page describing the value proposition
  • Include a clear call-to-action (waitlist, pre-order, demo request)
  • Start driving traffic to measure interest

Weeks 3-5: Build Core Functionality

Focus on:

  • The one thing your product must do well
  • Manual processes where automation can come later
  • Getting real data into the system
  • The happy path—what happens when everything goes right

Ignore:

  • Admin interfaces (use the database directly)
  • Edge cases (handle them manually for now)
  • Perfect error handling (fix issues as they occur)
  • Comprehensive testing (test the critical path only)

The key here is discipline. You're building what your product must do, not what it could do. Every feature you add extends your timeline and delays learning.

Weeks 6-7: Soft Launch and Iterate

Get real users:

  • Start with 10-20 friendly users who understand it's early
  • Watch them use the product (literally—screen share or sit beside them)
  • Fix the biggest friction points as they emerge

Measure what matters:

  • Do people complete the core action?
  • Do they come back?
  • What do they try to do that you haven't built?

Week 8: Learn and Decide

Analyse results honestly:

  • Did users experience the value proposition?
  • What's the single biggest blocker to adoption?
  • Is the core hypothesis validated or invalidated?

Then decide:

  • Iterate: Core hypothesis is valid, but execution needs refinement
  • Pivot: Core hypothesis is invalid, but adjacent opportunity exists
  • Kill: No evidence this will work; move to next idea

Tactical Shortcuts for Faster MVPs

Use No-Code Where Possible

For many MVPs, you don't need custom code at all:

  • Landing pages: Webflow, Carrd, Framer
  • Forms and workflows: Typeform, Tally, Jotform
  • Automation: Zapier, Make, n8n
  • Databases: Airtable, Notion
  • Payments: Stripe Payment Links, Gumroad

Build with no-code until you've validated the concept, then invest in custom development.

Manual Before Automated

The "Wizard of Oz" approach: Make it look automated to users while you do things manually behind the scenes.

  • Process orders manually before building order management
  • Send emails personally before building notification systems
  • Match buyers and sellers yourself before building matching algorithms

This lets you learn what automation you actually need.

Borrow Instead of Build

Don't build user authentication—use Auth0 or Clerk. Don't build payments—use Stripe. Don't build email—use Resend or Postmark.

Every hour spent building commodity infrastructure is an hour not spent on your unique value.

Ship Daily

Break features into the smallest possible increments and ship constantly. This builds momentum and surfaces problems early.

The companies that ship daily learn weekly. The companies that ship monthly learn quarterly.

Common MVP Mistakes

"Users Won't Take Us Seriously"

If your product solves a real problem, early adopters will forgive rough edges. They're not evaluating your design—they're evaluating whether you solve their problem.

"We Need More Features to Compete"

You're not competing with established products for their existing customers. You're competing for the underserved segment that those products ignore.

"We'll Launch When It's Ready"

It's never ready. The question is whether you'll learn from real users now or spend months guessing what they want.

"We Need to Protect Our Idea"

Ideas are cheap. Execution is expensive. The risk isn't that someone steals your idea—it's that you spend months building something nobody wants.

When to Invest in Building Properly

Once you've validated:

  1. Problem-solution fit: Users confirm the problem is real and your solution addresses it
  2. Willingness to pay: People will actually pay (or have paid) for this
  3. Repeatable acquisition: You can find more customers like your early adopters

Then invest in:

  • Proper architecture that will scale
  • User experience that will retain
  • Infrastructure that won't break
  • Features that real users have requested

This is where custom development makes sense—not before you've validated the fundamentals. At this stage, choosing the right development partner becomes critical—the cheapest quote rarely delivers the best result.

The Real Cost of Moving Slowly

Every month you spend building without learning:

  • Burns cash without validating assumptions
  • Delays feedback that could redirect your efforts
  • Gives competitors time to find the same opportunity
  • Increases the emotional cost of pivoting (sunk cost fallacy)

Startups don't die because they moved too fast. They die because they built the wrong thing for too long.

Making the Shift

If you're unsure whether you have the technical direction to execute, it might be time to consider whether you need a fractional CTO to guide the build.

If you're currently in a long build cycle, ask:

  1. What's the core assumption we're betting on?
  2. What's the smallest thing we could ship to test that assumption?
  3. What would we learn from 10 real users that we can't learn from more planning?

Then cut scope ruthlessly. Ship something. Learn. Repeat.

The goal isn't a perfect product. The goal is a product that enough people want enough to build a business around.


Have an idea you want to validate quickly? Book a call and we'll help you figure out what to build first—and what to skip entirely.

Travis Sansome

Founder of Artigence. Helping businesses build better technology and unlock value from their data.

Connect on LinkedIn →

Related Articles

How to Validate Your Software Idea Before Building

How to Validate Your Software Idea Before Building

Most software projects fail because they solve the wrong problem. Here's how to validate your idea before spending a dollar on development.

10 min read
The Post-Holiday Website Audit: Where You Lost Sales

The Post-Holiday Website Audit: Where You Lost Sales

The holiday rush is over. Now it's time to ask the uncomfortable question: how many sales did your website cost you?

8 min read
Your Website Has 3 Seconds to Prove You're Legit

Your Website Has 3 Seconds to Prove You're Legit

Visitors decide whether to trust you almost instantly. Here's what they're judging—and how to pass the test.

9 min read

Let's Work Together

Need help with your technology strategy, data infrastructure, or product development? We're here to help.